The sound test and CG theater are still fully unlocked.Rouge's eyelids (a separate model) are not rendered in the menu screens.Characters in the selection screen have slightly different positioning.Ocean Palace), while others remain longer (e.g. Some early stages for Team Rose have been shortened down since the Oct 8, Prototype (e.g. (known as Sonic & Sega All-Stars Racing with Banjo-Kazooie on the Xbox 360) is a crossover.His gameplay resembles the final build (unlike Oct 8, Prototype). Egg Emperor has a more recent model complete with the Eggman texture for the cockpit (Oct 8, Prototype just has a spinny circle) but is not quite the final (music still missing).Unlike Oct 8, Prototype, most menus can be navigated in any order (left-right-up-down) instead of just a fixed order.Layout data for Super Hard not present on ROM. Super Hard Mode cannot be enabled without hacking.Omochao somewhat works (unlike Oct 8, Prototype) but only has speech (no text), locks controls and disappears quickly.Displays -03 after completion of any map. The story mode progression counter has been implemented but is broken.First symptom is usually the ADX Decoder (Music) looping. This build can crash on Seaside Hill (maybe other stages too?) due to an unknown memory issue.The main menu background (RW Maestro) often does not successfully render after returning from gameplay until switching to another menu.The text on the Blue Window doesn't have the drop shadow added.Basic debug mode (L+R in-game) is still enabled.This build is more recent than the Octoprototype but older than the Novemprototype.